Have you tried scaling your game using the SDL_RenderSetLogicalSize or the SDL_RenderSetScale functions and gotten the ugly letter-boxing? This shows how you can just scale your game no matter what ...
Barb worked for CMSWire from November 2007 through October 2013. She has over 10 years’ experience as an IT solutions architect focusing on content management and enterprise collaboration. Organic ...
Really, all you need is to understand that we're rendering text in this example. If you want to have the code working, you'll need SDL, SDL_TTF, and a compiler :-) A special thank-you to Ernest Pazera ...
Whether your create dozens of small scripts or large-scale apps, a comprehensive software development lifecycle strategy today means far better security tomorrow Every organization that develops ...